David Greenspan
Santa Clara University School of Law - USA
Monday, Dec 07 2020
15:30 - 16:30 EST/US TIME ZONE
ASIPI CLUBS: E-sports and Videogames
STATE OF THE INDUSTRY
1. Financial numbers for 2020
2. Comparison to film, music, and sports
3. Revenue from territories
4. Major trends and developments
a. Mobile distribution
b. Digital distribution
c. Release of new consoles
d. Cloud gaming
e. Independent developers
f. Watching games (e.g., Twitch) and building communities (will discuss below)
g. e-Sports
h. Monetization models
5. Legal
a. Antitrust
b. IP-recent cases
– Copyrights (e.g., update on tattoos)
– Trademark (TMs in games)
c. Live streaming of broadcast games
– What it is?
– The players
1. Platforms (e.g., Twitch)
2. Streamers
3. Fans
4. e- Sports