How far can it be used? Trademarks and copyright in audiovisual works and video games – Latest Trends

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Information

Published Date

03/04/2025

Authors

Mabel Klimt,Veda Cruz,Erick Hernández,Andrés Rodríguez Gómez

Recording

View

Access Code

7UB@s2Wu

In an era of mass content consumption, where digital creation is constant and works circulate globally, understanding the legal boundaries of using trademarks, copyrights, and third-party content in the audiovisual and video game industries is essential for producers and their advisors In this webinar, a panel of experts will analyze the latest trends in the United States, Europe, and Latin America regarding the use of trademarks and copyrights in the audiovisual and video game industries, addressing recent cases and providing recommendations and practical advice on how to deal with this issue.

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